Case: Exergaming
Nexgym's mission is to make kids aged between 3 and 14 more healthy through the use of revolutionary exercise machines, to tackle the high rates of childhood obesity.
The machines make use of video gaming and virtual reality to make exercising fun and appealing to children - Exergaming. Apparently it has been a big success, with children begging their parents to take them to the gym.
The group has already discussed making a useful piece of technology aimed at improving children's health, so perhaps we can draw inspiration from this article.
The original source contains more information about Nexgym and Exergaming and can be found here.
Image taken from the Nexgym website depicting their Exergaming machines:
Labels: Case Studies
0 Comments:
Post a Comment
<< Home