HCI Project 2007

HCI 2 is a module at the Computer Science school at the University of Birmingham. The HCI Project 2007 blog is the place where the team will discuss ideas and processes involved in developing a 'useful piece of technology' for our target audience - children <= 11 years old.

Tuesday, February 20, 2007

Questionnaire: Sports Training Tool

  1. Boy or Girl?
  2. What is your age?
  3. How often do you exercise or play?


  4. What sports do you play?
  5. What sports would you like to learn how to play?
  6. Are you a member of a sports club or do you have sport lessons outside of school?


  7. Do you sometimes feel silly during P.E. when you make a mistake whilst playing a sport?
  8. When you feel silly, does this make you want to stop playing?


  9. Do you know what a Nintendo Wii is?
  10. Have you ever played on a Nintendo Wii?
  11. Did you find it difficult to use the controller in this new way?
  12. Did you enjoy using the controller?
  13. Do you think the Nintendo Wii should be used to help teach sports, like Tennis and Rounders, in P.E.?

NB: The questionnaire has been engineered with the concept of having an adult talking through the questionnaire with the child, not for the questionnaire to be distributed amongst lots of children. The answers would also be filled in by the adult, and questions that have multiple possibilities or questions with a 'ranged' answer would all be dealt with by the adult, not the child. For example, Did you find it difficult to use...? is a ranged question and the adult would attempt to quantify the child's response accordingly.

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Questionnaire: Word Scanner

  1. Boy or Girl?
  2. What is your age?
  3. Was English the first language you were taught?


  4. Would you say you were good at reading?
  5. How often do you read?
  6. Is this because you find reading difficult? //If answer is low
  7. When you get to a word you cannot read, who do you ask?
  8. When you don't have anyone to ask, what do you do?
  9. Would you read more often if someone was always able to help you with the big words?
NB: The questionnaire has been engineered with the concept of having an adult talking through the questionnaire with the child, not for the questionnaire to be distributed amongst lots of children. The answers would also be filled in by the adult, and questions that have multiple possibilities or questions with a 'ranged' answer would all be dealt with by the adult, not the child. For example, How often do you read? is a ranged question and the adult would attempt to quantify the child's response accordingly.

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Discontinued Ideas: Taste Manipulator

Although the Taste Manipulator was one of our stronger concepts from the ideas stage there are several problems which have come to our attention which have led us to conclude it's development.

Primarily the device would probably be too intrusive to be practical. Any device which clips to the nose or is inserted into the mouth would inevitably irritate the user which may lead to the device not being used. Secondly hygiene; any device worn inside the nose or mouth would have to be very well cleaned and this may be difficult with a precision device such as this.



In addition to this it is possible that a device such as this sends the wrong message to parents and children. A far better solution to the problem of children only liking the taste of food which is bad for them is to cook healthy food which also tastes good. A device such as this would discourage traditional cooking which can function as important 'one-to-one' time between parent and child. If this education is lost then future generation may stop appreciating the art of cooking.

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Discontinued Ideas: Heathly Eating Device

Our idea of a non-intursive healthy eating device has many possible features and extentions beyond blood monitoring, however we have decided to discount it as a possible final project idea for multiple reasons.

First of all we are unsure as to whether children would actually want to wear such a device, it would be quite bulky and possibly quite heavy on a small child's arm and would irritate them. This may also encourage the child to remove the device from their wrist when adults aren't watching them, this would cause the monitoring to be interrupted and may corrupt the device's results.

Secondly, we questioned how long it would take for a child to become bored by such a device. Even though it would feature videos and games these are not likely to entertain a child for long as they would easily lose interest. The majority of children under the age of 11 are generally not interested in what food they eat or eating healthily.

Overall we feel in theory the device would be a good product, however in reality it is just not suitable for the age range it is targeted at.

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