HCI Project 2007

HCI 2 is a module at the Computer Science school at the University of Birmingham. The HCI Project 2007 blog is the place where the team will discuss ideas and processes involved in developing a 'useful piece of technology' for our target audience - children <= 11 years old.

Wednesday, February 07, 2007

Children's Safety

I was thinking last night, as a culmination of a number of our ideas, what about a watch-type device that alerts children (and/or) parents if the child comes within x many metres of a known paedophile?

Since many such offenders wear tags which allow their movements to be tracked, the device in question is quite feasable. GPS technology for this type of device already exists, albeit not for this purpose as far as I am aware.

The device could vibrate or something if a known offender is in the area, warning children who may otherwise be unaware of any dangers. It could also be used to track the children by parents, perhaps by a webbased interface - available from anywhere.

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Tuesday, February 06, 2007

Taste Buds Manipulator

I was joking about making healthy food which looked like tasty food - burger shaped sprouts and pizza shaped broccoli etc.

Mark said that the illusion would only last until you bite into it then the whole benefit is lost - Instead you should make healthy food which tastes like unhealthy food! Eating sprouts but tasting pizza?! Munching down broccoli while savoring divine burger flavours?!


I propose a device which stimulates the taste buds in certain combinations to replicate favourable flavours. This would encourage children to eat healthy foods which do not appeal to their juvenile pallet.

Gordon Ramsey and Jamie Oliver would hate us for ruining the world of food but hey - Crisps don't taste of potato do they?

This idea was developed in tandem (that means together, at the same time darlin) with Mark.

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Monday, January 29, 2007

More Ideas

Later on after the initial meeting, Elliot, John and I thought of 3 more possible design ideas:
  1. A tool to monitor medication intake so it is easy for children to remember when to take it, for example an adapted inhaler to warn the child when they have taken the maximum prescribed.
  2. A sports training system utilising similar technology to that of the Nintendo Wii, allowing the child to learn and simulate the basic reflexes required for certain sports. This piece of technology could be used in schools to teach P.E.
  3. An application that simulates a child's desktop for a PC, allowing the child to easily learn how to use a computer by using bright colours and basic text, with all complexities well hidden.

These can be discussed further at the next meeting.

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