HCI Project 2007

HCI 2 is a module at the Computer Science school at the University of Birmingham. The HCI Project 2007 blog is the place where the team will discuss ideas and processes involved in developing a 'useful piece of technology' for our target audience - children <= 11 years old.

Thursday, February 01, 2007

Case: Wii Sports and Training

In connection to the idea of a training piece of technology, I have found an article on how the Wii console can be used as a training and fitness tool.



The training and fitness facility is part of the Wii Sports game available for the console. The idea of creating a game for training purposes is not something new to Nintendo and has been attempted before on their Nintendo DS hand held console with their game Brain Age for the purposes of educating your brain.

Wii Sports training and fitness tests your ability across balance, speed and stamina as shown in the above picture, it can also give the user a fitness age based on the overall results. A wide range of different sports are used in the assessment for the three main areas the program covers.



This shows that the same Wii handheld controller can be used across a broad range of sports with all the different sensors to control the game inside the device. This therefore means that the consoles controller can be used in many different games and sports in different ways to help in fitness and training.

The Wii console with Wii sports is available for £179.99 from GamePlay found here

The article on Wii sports: training and fitness and the pictures shown above can be found here

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Admin: Meeting 2 Summary

Attendants:

Ashley Harris
Elliot Hyde
Mark Mitchell
John Saunt
Adele Tyler

In today's meeting we decided to put all our thoughts, ideas and general information based on our target audience (children <=11 years old) down on paper in the form of mind maps.

The mind maps should help us generate new ideas and focus current chains of thought, through branching across the maps created. The mind maps we created in the meeting were very helpful in directing our project focus to a specific area.

We are now thinking about incorporating technology into certain sports equipment, for the purpose of keeping track of statistical information and personal achievement, to aid in a child's training.

The mind maps will be posted later on the blog by Adele.

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Case: Healthy Eating Mindmap

I have created a mindmap for the topic of healthy eating for kids.

Please click the image below to view in full:

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